The Generals of October by John T. Cullen, Simon & Schuster, October 2004 -- as sinister forces seize power, only two young Army officers, David Gordon and Victoria 'Tory' Breen, can unravel the dark secrets of Operation Ivory Baton to the nation
John T. Cullen has authored over 20 books, including The Generals of October (Simon & Schuster, 2004)—pulse-pounding political-military suspense fiction set in a near-future U.S. Constitutional crisis.
Scorpion--a screenplay by John T. Cullen--out of the horrors of the Balkan Wars rises a strange serial killer
John T. Cullen also writes screenplays, including one for Nebula Express (adapted from his SF novel) and the violent, darkly glistening, utterly strange tale of a serial killer in Scorpion.

If you like what you read here, please send at least two other avid readers here so a growing readership can enjoy these books. That would be a great, painless, easy way to provide a huge assist. If you'd like to do more...click.


previous

Copyright © 2005 by John T. Cullen. All Rights Reserved.
go to cover page
Comment: publishers@cox.netgo back to the Reading Room



next

Cover  
Synopsis  
Buy  
Home

Go to Chapter:  
 1    2     3     4     5     6     7     8     9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25  
26   27   28   29   30   31   32   33   34   35   36   37   38   39   40   41   42   43   44   45   46   47   48   49   50  
51   52   53   54   55   56   57   58  

Nebula Express by John T. Cullen

Monopol City

a novel

by John T. Cullen

25.

Wally came and apologized for his outburst. "Sorry about the other day." He awkwardly shook her hand, wrapping both his huge brown paws around her hand.

"It's okay. I went home early and slept a long time after an uncomfortable conversation with Werner von Werner."

"Ah yes, our political officer." Wally sat down and carefully unwrapped a peanut butter brittle candy bar dipped in milk chocolate. He offered a bite, she declined, and he bit in. Chewing a large mouthful, as if it were medicine for some ailment, he said: "I think there is a lot of political undertow here, and someone is afraid that you may upset their apple cart. That's why they're doing to you what they are doing."

Her heart sank, and her stomach lurched. "What—who is doing what to me?"

He stopped chewing, wide-eyed. "They didn't tell you?"

She shook her head slowly.

He put his hand over his mouth, either to try and recapture his words, or to cover the chocolate dribbling down his chin. He pulled a handkerchief from his pocket and mopped his lower face. Recomposed, he leaned forward with his hands folded prayerfully between his knees, and his shoulders slumping regretfully. "I was told they are moving you into the stacks near Bottom."

"What?" Was that life-threatening, she wondered. "That sounds awful."

He shrugged. "Well, it could be worse."

"You mean I'm going to have to live inside that—that model?"

"Not live, for now anyway. Work. When you report for work each day, you won't come through here anymore. There is a special entrance for heavy equipment and cargo."

"Oh, thanks a whole bunch! Who the hell is doing this to me, and why? What does it mean?"

He shrugged again. "I think they are just trying to move you someplace where you can't make trouble."

"Am I making trouble?" she fairly yelled. She sat with her arms akimbo, glaring at him.

"I'm just the messenger," he said with defensively upraised palms. "Don't shoot me."

She glared at him, noting he'd said she would only go into the Intereal during work hours, but he'd left open the question of whether they would permanently move here out of the Fortress and into the Intereal. "Who is doing this to me, and where can I appeal?"

He rubbed his palms on his thighs as if trying to warm them. Then he rose. "I'll see what I can find out. Meanwhile, I suggest you empty your desk and get ready to move. Do you need a box or anything?"

"No, I don't need a box. All I have is a few pencils and a stack of paper with calculations on them."

He nodded curtly. "They absolutely want everything of yours to go with you." Before walking away, he did something very odd. He winked at her. She wasn't sure if it was just a wink of reassurance, or if it meant something entirely different was afoot. She stared after him in a mix of powerful emotions—anger, pain, even humiliation; even separation, for she had come to treasure her friendships with the humorous and vibrant denizens of the Bit Cave. Now the small island world of stability she'd built here was being torn from her. She felt a deep, visceral sense of betrayal and abandonment, being torn from the womb of this sheltered place of night work with its board games and seeming immunity from the bombs that continually rained down on West Gotha from her gray, industrial neighbor to the east.

If you like what you're reading, please send at least two other avid readers to this website.
     —Thank you!  …Your grateful author, John T. Cullen.
Cover  
Synopsis  
Buy  
Home

Go to Chapter:  
 1    2     3     4     5     6     7     8     9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25  
26   27   28   29   30   31   32   33   34   35   36   37   38   39   40   41   42   43   44   45   46   47   48   49   50  
51   52   53   54   55   56   57   58  

  go back to top of page  
previous

Other gripping books by the author:


Read other exciting books by John T. Cullen

Copyright © 2005 by John T. Cullen. All Rights Reserved.

John T. Cullen has been a pioneer in digital publishing since 1996. He is listed by digital publishing historian Karen Wiesner as the sixth digital publisher in history, and the second person to publish serialized chapters on line (starting 1996). His web magazine Deep Outside SFFH was the first to be listed along with the professional pulps in Writer's Market (1999) and was at one time the oldest professional SFFH magazine in the world. John T. Cullen continues to explore new ways to adapt the primordial power of storytelling to emerging new digital opportunities as the Third Millennium springs to light.

next
A Walk in Ancient Rome by John T. Cullen, Simon & Schuster 2005, 2d Ed. Summer 2008
A Walk in Ancient Rome John T. Cullen (Simon&Schuster May 2005) innovative, acclaimed walking & teaching tour—explore every corner of the Imperial capital at its zenith almost 2000 years ago; learn its history—smell and taste the very air of Classical Rome.





= Summer 2008 =

A Walk in Ancient Rome by John T. Cullen, Second Edition - Summer 2008, originally First Edition Simon & Schuster 2005
A Walk in Ancient Rome, Second Edition John T. Cullen (Clocktower Books 2008)—New! Many new maps; images from the unique scale model of AndréCaron of Quebec. Read this innovative book, with its acclaimed walking & teaching tour. Explore every corner of the Imperial capital at its zenith almost 2000 years ago; learn its history. Smell and taste the very air of Classical Rome. The new edition is bigger, like an atlas. Some people have carried the 1st edition with them to Rome, and found it greatly enhanced their experience.




Dead Move: Kate Morgan and the Haunting Mystery of Coronado, 2nd Ed. by John T. Cullen, (Clocktower Books, San Diego, Summer 2008)
Dead Move: Kate Morgan and the Haunting Mystery of Coronado, 2nd Ed. John T. Cullen (Clocktower Books, San Diego, Summer 2008). John T. Cullen has tackled the mystery of the ghost at the Hotel del Coronado. He has assembled a dramatic new theory about how and why she violently died on the back steps of the hotel in 1892. A first-class ghost story and whodunit wrapped in one.