The Generals of October by John T. Cullen, Simon & Schuster, October 2004 -- as sinister forces seize power, only two young Army officers, David Gordon and Victoria 'Tory' Breen, can unravel the dark secrets of Operation Ivory Baton to the nation
John T. Cullen has authored over 20 books, including The Generals of October (Simon & Schuster, 2004)—pulse-pounding political-military suspense fiction set in a near-future U.S. Constitutional crisis.
Scorpion--a screenplay by John T. Cullen--out of the horrors of the Balkan Wars rises a strange serial killer
John T. Cullen also writes screenplays, including one for Nebula Express (adapted from his SF novel) and the violent, darkly glistening, utterly strange tale of a serial killer in Scorpion.

If you like what you read here, please send at least two other avid readers here so a growing readership can enjoy these books. That would be a great, painless, easy way to provide a huge assist. If you'd like to do more...click.


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Copyright © 2005 by John T. Cullen. All Rights Reserved.
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Nebula Express by John T. Cullen

Monopol City

a novel

by John T. Cullen

30.

As he threw open the door for her, she gasped at the overwhelming sheet of sensual impressions that sucked her into Monopol City. This wasn't just a game or a city—it was a world. She could see that right away.

It was raining lightly, but the air was damp and filled with noise and steam. It was cool here, without being really cold. She absently slipped on her jacket, welcoming its warmth, yet feeling almost warm again to take it off again.

"It rains for an hour or so once or twice a day," he said, "almost like in the tropics back home. We had to build in the variability for game purposes. Think of this as a subtropical city surrounded by ocean on most sides. It's connected to a distant mainland by long tidal flats and marshes over which just a few roads and rail lines run. Few people feel the need to venture that far, since this is a city of a million people that offers anything you can imagine."

The city loomed above all around—its skyscrapers, its rooftop neon drowning in fog and colored light, its lightning-filled clouds roiling black and gray, its passing airplanes above and cars sloshing over wet asphalt below. The city wanted to take her in its arms and dance with her, pull her out into the unknown. It filled her lungs with the smells of wet tires and spilled gasoline and damp loam. The city filled her ears with the sounds of rustling leaves and laughing pedestrians and blaring trains and hammering pistons.

She shrank back into the musty concrete stairwell, and Rory took her gently by one elbow. "Don't be afraid."

"It's so real," she croaked breathlessly.

"We do good work," he said. "Our rules are complicated enough, not just in their basics, but in their iterations and complex loops. If you step in front of a car down here, you could die. If you don't wear your galoshes, you might catch cold. It's as real as real can get."

She let him guide her slowly out onto the sidewalk. She pulled her jacket tight around her shoulders and shivered nonetheless. "So where is the monorail?" she asked, trying to sound light-hearted when she was scared to death.

He pointed through a break in the skyscrapers, just in time to see a tube of yellow light pour around a corner ten stories up, coming from behind one building and laterally vanishing behind another two or three seconds later. "That's it up there," Rory said with quiet pride. "The programmers who specialized in it did a great job, didn't they?"

"Yes," Tedda said dreamily. She flinched every time a truck roared by in a spray of water, or a four-engine, straight-wing propeller plane droned by overhead, or a taxi fled past with horn blaring, or a fire engine penetrated even all that noise with its klaxons. "It's so noisy," she observed.

He grinned. "We put everything into it. All that sugar, all that soda, all that energy, even some illicit pills and things we smoked. All our energy, and now we have a secret playground that the Fatherland doesn't know about."

She felt a pang of fear. "Are you sure?"

He nodded. "Worst comes to worst, we pull the plug and it's all gone like it never happened."

"You mean the power source."

He nodded. "A flick of the main breaker switch, and the university blacks out for a half hour. When the juice comes back, Monopol City is just a memory of a handful of programmers."

"All of them are in on it?" Something was bothering her, but she couldn't quite put her finger on it. Not the fatherland. Screw the fatherland. Something else.

"Not all, Tedda. That's why you must swear to me you'll keep your mouth shut about this."

She nodded. "I'll bet a few of them are spies. They'd report this in a heartbeat."

"Yes, and the consequences—"

"The consequences," she interrupted, "are far more than you realize."

He looked at her numbly. She didn't know where this was coming from. She felt almost like another person as she said: "What nobody realizes is that there is an overload building. I tried to tell the people in charge, and they exiled me down into the femtosphere. There is an overload coming because both enemy sides are trying to do the same thing in the same space. It can't be done. It's almost as deadly as colliding matter and anti-matter, but think of it as apples and oranges trying to co-exist in the same bowl, and in the same space."

He gripped her upper arms and shook her with gentle urgency. His teeth were gritted, his eyes manic. "Tedda, for God's sake, what will happen?"

"Don't you know?"

He shook his head, let go, stepped back with his hands dourly in his pockets.

The dark sockets of his eyes reminded her: "It creates a vortex, a pinprick in space that opens up to swallow the entire overload and fix space and time again at some fundamental level. It could suck the whole planet in and destroy our world."

He had tears in his eyes. "Then why won't they listen?"

"That," she said, "is the real question. Who is running the show and what is the agenda?" Privately, a part of her knew: It was the dictator Moss, and he was too megalomanic to care. "Come," she said, offering her arm, which Rory took under his. "Let us enjoy the game while time remains for our world." She brightened, looking up as great searchlights beamed up from the ground among the skyscrapers with their Gothic and Art Deco cornices. Discs of light played back and forth under the whorls of sullen cloud.

If you like what you're reading, please send at least two other avid readers to this website.
     —Thank you!  …Your grateful author, John T. Cullen.
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Copyright © 2005 by John T. Cullen. All Rights Reserved.

John T. Cullen has been a pioneer in digital publishing since 1996. He is listed by digital publishing historian Karen Wiesner as the sixth digital publisher in history, and the second person to publish serialized chapters on line (starting 1996). His web magazine Deep Outside SFFH was the first to be listed along with the professional pulps in Writer's Market (1999) and was at one time the oldest professional SFFH magazine in the world. John T. Cullen continues to explore new ways to adapt the primordial power of storytelling to emerging new digital opportunities as the Third Millennium springs to light.

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A Walk in Ancient Rome by John T. Cullen, Simon & Schuster 2005, 2d Ed. Summer 2008
A Walk in Ancient Rome John T. Cullen (Simon&Schuster May 2005) innovative, acclaimed walking & teaching tour—explore every corner of the Imperial capital at its zenith almost 2000 years ago; learn its history—smell and taste the very air of Classical Rome.





= Summer 2008 =

A Walk in Ancient Rome by John T. Cullen, Second Edition - Summer 2008, originally First Edition Simon & Schuster 2005
A Walk in Ancient Rome, Second Edition John T. Cullen (Clocktower Books 2008)—New! Many new maps; images from the unique scale model of AndréCaron of Quebec. Read this innovative book, with its acclaimed walking & teaching tour. Explore every corner of the Imperial capital at its zenith almost 2000 years ago; learn its history. Smell and taste the very air of Classical Rome. The new edition is bigger, like an atlas. Some people have carried the 1st edition with them to Rome, and found it greatly enhanced their experience.




Dead Move: Kate Morgan and the Haunting Mystery of Coronado, 2nd Ed. by John T. Cullen, (Clocktower Books, San Diego, Summer 2008)
Dead Move: Kate Morgan and the Haunting Mystery of Coronado, 2nd Ed. John T. Cullen (Clocktower Books, San Diego, Summer 2008). John T. Cullen has tackled the mystery of the ghost at the Hotel del Coronado. He has assembled a dramatic new theory about how and why she violently died on the back steps of the hotel in 1892. A first-class ghost story and whodunit wrapped in one.