The Generals of October by John T. Cullen, Simon & Schuster, October 2004 -- as sinister forces seize power, only two young Army officers, David Gordon and Victoria 'Tory' Breen, can unravel the dark secrets of Operation Ivory Baton to the nation
John T. Cullen has authored over 20 books, including The Generals of October (Simon & Schuster, 2004)—pulse-pounding political-military suspense fiction set in a near-future U.S. Constitutional crisis.
Scorpion--a screenplay by John T. Cullen--out of the horrors of the Balkan Wars rises a strange serial killer
John T. Cullen also writes screenplays, including one for Nebula Express (adapted from his SF novel) and the violent, darkly glistening, utterly strange tale of a serial killer in Scorpion.

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Nebula Express by John T. Cullen

Pioneers

a novel

by John T. Cullen

(12) Old World—Year 2299

The radarman waved from his plexi bubble atop the Aerie's highest tower: "All clear, no avians." His voice crackled over the speakers. The sun glared on the bubble's silvery top.

Paul stood not far from Licia on one of the lower escarpments with a crowd of other onlookers. Licia stood by her father, Citizen Engineer Krings. This little experiment was his defining statement. He had bet the store that the surface of the Earth was becoming more livable. Paul felt torn between the hope that Krings might be right, so he'd be less cantankerous, and the hope that Krings were wrong, because otherwise the star flight project to N60A would be canceled. The radar dish rotated evenly on its axis. On the ramparts high up stood dark-silhouetted riflemen, their weapons ready should any avians threaten the onlookers.

The center of attention was a ten-foot yellow drone with long, narrow wings, sitting on a wooden runway aimed away from the Aerie. The plane was to penetrate the black clouds below and send back television pictures in video and infra-red. It was to be man's first look at Earth's surface in generations.

A technician began reading off breatheability soundings on a scale Krings had devised. "Index, one oh," the tech singsonged over the loudspeaker. The "1.0" was the index in fresh air at Aerie level. "One oh, one oh," he repeated.

Loud as gunfire, the unmufflered engine fired up, shooting kerosene in black blobs.

"One oh, allowing for fuel porting."

With a jerk, the plane cut loose and its little rubber wheels whirled down the long ramp. Paul and the others watched, fascinated, as it described a long beautiful curve through free air. It rose up slightly.

"One oh, steady."

Quickly growing small and distant, it curved in a lazy circle while Paul wanted to hold his breath. Finally it eased down into the lightning-studded clouds.

"Point nine. Point eight. Point seven. Point six. Point five."

Paul and the others crowded around a series of monitoring screens. Dr. Mannering in his billowing white lab coat stood near the engineering console watching a flickering stream of numerical information on backlit readouts.

"Point five. Critical line." If it dropped below fifty per cent, Paul knew, Krings would be wrong. He'd predicted an average of point six, up from point five where the soundings had held steady for the past twenty years.

Sound pickups on the plane generated a blast of engine noise and whistling wind as the craft penetrated two miles of deadly cloud cover.

"Point five."

A loud whistling noise signaled the beginning of the engine's suffocation from lack of oxygen. The technicians switched off their flight control monitors. The plane was now in free glide. Already, the technicians exchanged triumphant handshakes. The mood, however, was muted, for there was nothing more to celebrate than the technical accomplishment of a toy-like plane flight.

"Point four." A murmur of disappointment ran through the crowd. "Point three." Krings looked shocked. "Point two five. Point two five. Steady. Point two three." Disbelief, rage, defeat, denial, tragedy spread across Krings's features. The air was no longer breathable at all to humans at the surface. The Earth they'd known, that their race and most related life had evolved on, was virtually dead. And the clouds were rising at several feet per year.

The plane's cameras now used battery power to send back a series of grayscale stills that were threaded like jerky movie footage. The crowd became silent in the Aerie.

"Point two two. Steady. Point two three. Point two two."

For a long time, the picture was a uniform, cloudy gray. The technician no longer bothered to read the soundings as they dropped into meaninglessness.

Rocky outcroppings cast sharp outlines as the plane dropped to within two hundred feet of the surface.

Somebody gasped.

The plane quivered and prepared to break up in the air if it did not crash first as it entered the lowermost, thickest layer of sulfurous gases.

A murmur of comment arose.

Paul saw a huge shape moving around. Someone screamed. The scream was quickly muffled by the horror of realization.

A gasp of revulsion arose from the spectators.

Two immense, humped bodies writhed in combat. Other viperous shapes, surmounted by serpentine necks, looked this way and that, searching for whatever unholy prey became these inheritors of the poisoned earth.

Last, before the cameras abruptly ceased to transmit, they recorded a writhing mass: An entire herd of the abominations.

"You see," Paul heard Souspolitis say to Krings, "there is no going back."

Paul looked through the crowd, and felt saddened by Krings's crushed look, Souspolitis's predatory glint of triumph, and Licia's pathetic attempts to console her father.

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Copyright © 2005 by John T. Cullen. All Rights Reserved.

John T. Cullen has been a pioneer in digital publishing since 1996. He is listed by digital publishing historian Karen Wiesner as the sixth digital publisher in history, and the second person to publish serialized chapters on line (starting 1996). His web magazine Deep Outside SFFH was the first to be listed along with the professional pulps in Writer's Market (1999) and was at one time the oldest professional SFFH magazine in the world. John T. Cullen continues to explore new ways to adapt the primordial power of storytelling to emerging new digital opportunities as the Third Millennium springs to light.

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A Walk in Ancient Rome by John T. Cullen, Simon & Schuster 2005, 2d Ed. Summer 2008
A Walk in Ancient Rome John T. Cullen (Simon&Schuster May 2005) innovative, acclaimed walking & teaching tour—explore every corner of the Imperial capital at its zenith almost 2000 years ago; learn its history—smell and taste the very air of Classical Rome.




= Summer 2008 =

A Walk in Ancient Rome by John T. Cullen, Second Edition - Summer 2008, originally First Edition Simon & Schuster 2005
A Walk in Ancient Rome, Second Edition John T. Cullen (Clocktower Books 2008)—New! Many new maps; images from the unique scale model of AndréCaron of Quebec. Read this innovative book, with its acclaimed walking & teaching tour. Explore every corner of the Imperial capital at its zenith almost 2000 years ago; learn its history. Smell and taste the very air of Classical Rome. The new edition is bigger, like an atlas. Some people have carried the 1st edition with them to Rome, and found it greatly enhanced their experience.




Dead Move: Kate Morgan and the Haunting Mystery of Coronado, 2nd Ed. by John T. Cullen, (Clocktower Books, San Diego, Summer 2008)
Dead Move: Kate Morgan and the Haunting Mystery of Coronado, 2nd Ed. John T. Cullen (Clocktower Books, San Diego, Summer 2008). John T. Cullen has tackled the mystery of the ghost at the Hotel del Coronado. He has assembled a dramatic new theory about how and why she violently died on the back steps of the hotel in 1892. A first-class ghost story and whodunit wrapped in one.